Mario Kart World review: Getting there is half the game

While that kind of item-based back-and-forth isn’t new to Mario Kart, it feels like it has been taken to a new extreme by World‘s more crowded race track. If you’re in the middle of the pack, every tranche of item boxes you pass can lead, in short order, to a flurry of near-unavoidable projectiles and item-enhanced opponents cluttering your immediate space. That’s especially true in online races, where human opponents tend to be much more ruthless with their item use than even the hardest computer-controlled opponents.

Ars Technica

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