Museum rigs up multi-screen N64 GoldenEye to prevent “screencheating”

Enlarge / One console, four displays, zero “split-screen” anticsB&H Photo and Video

Anyone who remembers playing GoldenEye 007 on the N64 likely remembers having to account for the “screencheaters” that would glance at another quadrant of the split-screen shooter to gauge an opponent’s locations. There’s even a modern game that forces players to rely on the tactic to track invisible opponents.

Now, 25 years after GoldenEye‘s launch, a museum has managed to do something about those screencheaters, rigging up a way to split a game of GoldenEye across four TV screens without modifying the original cartridge or N64 hardware.

→ Continue reading at Ars Technica

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