Death Stranding Director’s Cut review: More fun, just as divisive

  • Sam’s Odradek acts as a sensor for BTs. Kojima Productions
  • This is how the game looks in normal widescreen… Kojima Productions
  • … and this the extended FOV in ultra-widescreen. Kojima Productions
  • Sam talks with his handlers at Bridges through the Chiral Network. Kojima Productions
  • Death Stranding Director’s Cut features many stunning environments. Kojima Productions

    → Continue reading at Ars Technica

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